On each iteration they turned off a core. What they saw was that there was a big jump in performance from 1 to 2 cores. There was a smaller, but not insignificant jump from 2 to 3 cores. Quad cores are more future proofed. You might get more performance now with a higher clocked dual, but in 2 or 3 years im sure we will see more and more benefiting from a quad.
Fact: More cores is better Fact: People who state otherwise are retards Science says so! Sorry I cannot, it was a long time ago when I read that info somewhere. It's not idiotic, the time-stop and rotation mechanic is very intensive on processing, to run real-time effects of all sorts in those instances you need that level of processing power.
I can push model detail up to max on the PC game, when I do models look clearly better than the models on the game!. All of it's effects are better! I noticed the improvements instantly. I can switch to variable framerate on my high spec PC and see a better looking game in the process. You said the game would not have the option because animations would be tied to framerate, you were wrong. With that, I'm glad I didn't purchase a quad core which, at the time, would have doubled the cost of my PC.
Even when I have to upgrade down the line, quad or more cores will have grown much cheaper, and I'll still have paid less than if I had purchased the quad core already, even though I'll probably need a new motherboard and RAM as well.
So, yeah, purchasing parts is all about timing honestly, you have to think ahead a little, see what technologies are on the horizon, what games are likely to make use of, and how far down the line you'll probably need to upgrade again Ie, I'm glad I didn't fall for the physics processing unit stuff, I imagined it wouldn't take off, and I seem to have been right with the technology now being implemented on graphics cards and what not It doesn't make me wish I had a quad core.
And yeah, Dragon Age doesn't look that great, as for the reflections, I imagine those would use pixel shaders and have little to do with the cpu. Unless I see something that looks considerably better than Crysis which itself has room for better art and optimisation to look much better than it already does without affecting performance , I don't think quad cores will be justified for anything but badly optimised games as Raven says, especially with most titles nowadays being multiplatform, as anything that runs on the PS should run twice as nicely on a good dual core PC, like your SFIV example.
If a game comes along and chugs on my PC or requires the reduction of visual effects, it hints at shoddy development. By the time a game is made that demands processing requirements higher than what current high end dual core processors can accomplish, overclocking or not, there will be better and cheaper CPUs to accomplish the same task at a far lower power and heat level.
Welcome to Moore's law. Many games do not even utilize double cores efficiently Why has seemingly no one addressed my point? It wasn't that quads make your processor faster, it was that quads use all 4 cores while gaming. If 2 cores are sitting around doing nothing, why are their usages so high?
When I check in the middle of a game. Here I'll take a screen shot after testing the Empire total war demo. How are you testing, OP? As far as I know, anyone with a decent amount of technical knowledge about PCs will tell you most games don't use all cores properly.
One reason to get a quad would be if you run other things in the background while playing, voice chat software, a web browser with an FAQ, etc. Because separate programs will run on their own core so even if the game only uses 2, other programs can use the others and will steal less performance from the cores running the game.
That being said though, right now benchmarks show a fast dual core outperforming a lower clocked quad core in almost every game. I guess i'll just have to see where my money is a month or two and go from there Are you guys sure SupCom supports quad core? Its doesn't even efficiently distribute the workload over my dual core AMD. All major next generation game engines will support multithreading.
Joined Sep 24, Messages 2, 0. They load up all cores pretty evenly on my i7 and Q Joined Sep 1, Messages 0. Any true full DX11 game has multicore support. Last edited: Feb 28, Joined Feb 24, Messages 3, 0. Any recent FPS game will show increases with a quad. The more players that got on the server, the more frame rate would sag. Moved over to a Q, problems went away and frame rate greatly stabilized. This is only one example. That affinity thing is actually on for all apps, must of been default or unless I have done something with it already and I couldnt remember doing it.
OnBoard New Member. Joined Sep 16, Messages 3, 0. It is correcting a bug the developers overlooked.
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